Routing games: the idea in a nutshell

PEMP-Quagga: Configuration Guide

PEMP-Quagga is an open source project implementing PEMP routing in the Quagga routing daemon. With Peering Equilibrium MultiPath (PEMP) routing, two neighboring Autonomous System (AS) networks can agree in coordinating the routing between some of their destination cones, i.e., their destination prefixes (own or customers’) or a subset of them. In other words, the routing of the traffic[…]

Routing games: the idea in a nutshell

RGL User Guide

The Routing Game Library (RGL) is an open source library developed in C that exposes the necessary API to compute the different parameters needed for a generic routing game setting. Calling to the built-in functions provided by the RGL, one can construct a routing game starting by an input routing cost array and get the list of[…]

Routing games: the idea in a nutshell

PEMP Routing: A Quick Introduction

Peering Equilibrium MultiPath or PEMP is a routing coordination framework that allows neighboring autonomous systems (ASes) to jointly control the flows of traffic between them. Equipped with a lightweight coordination mechanism and a game theory-based routing algorithm provided by PEMP, peering domains could alleviate the adverse effect of selfish routing behaviors and control effectively the traffic load[…]